1. the gargoyle in toronto interviewed me re: things, this is a scan. 

    a quote I like: 

    in videogames, the creative process was compromise-based and impersonal and centered around the premise of making money. the reference points of people around me were, like, “the key in the dungeon” or, “cute blocks falling down.” with literature, my main reference point is probably, “dying alone.”

     
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